Key Points
Nintendo's patent for monster-capture mechanics rejected by Japan's Patent Office on September 3, 2026.
Examiner cited 2013 fan-made Pokémon video as prior art proving the technology lacked novelty.
Nintendo filed an appeal arguing fan videos should not count as valid prior art due to copyright infringement.
This separate patent case differs from Nintendo's ongoing lawsuit against Pocket Pair over three existing patents since September 2024.
Nintendo and The Pokémon Company’s patent application for touch-panel monster-capture mechanics was rejected by Japan’s Patent Office on September 3, 2026. The examiner cited a 2013 unauthorized fan-made Pokémon video as evidence that the technology lacked novelty. Nintendo filed an appeal, arguing the fan video constitutes copyright infringement and should not count as valid prior art. This marks a separate legal maneuver from Nintendo’s ongoing patent infringement lawsuit against Palworld developer Pocket Pair, filed in September 2024.
Why the patent was rejected
Japan’s Patent Office rejected application 2026-019762, which covered the mechanism of directing capture items at targets to determine hit probability. The examiner found that a 2013 fan project called Pokemon Generations already demonstrated identical mechanics in video form. Nintendo argued the fan video should be disqualified because it violates copyright law, but the Patent Office ruled that copyright status does not affect novelty assessment in patent law.
Nintendo’s appeal strategy and timeline
On September 3, 2026, Nintendo filed a formal appeal challenging the rejection. The company argues the Patent Office failed to consider the combination of physical and programmatic elements required for the mechanic. Applicants typically have three months to appeal, request a divided application, or abandon the patent entirely. The appeal process may take considerable time, and the outcome remains uncertain.
How this differs from the Pocket Pair lawsuit
This rejected patent application is separate from the three patents Nintendo is actively enforcing against Pocket Pair in Tokyo District Court since September 2024. Those patents cover capture-item targeting, character selection mechanics, and riding mechanics. The new rejection reflects Nintendo’s broader effort to strengthen its position on monster-capture mechanics. Pocket Pair has filed non-infringement claims and invalidity challenges, with proceedings ongoing as of February 2026.
What this means for game developers
The ruling signals that fan-created content, even if technically infringing copyright, can establish prior art in patent disputes. Developers working on collection and breeding mechanics now face uncertainty about which elements Nintendo can protect. The appeal outcome will clarify how broadly patents on core gameplay systems can be enforced across the industry.
Final Thoughts
Nintendo’s patent rejection exposes a paradox: the company cannot simultaneously claim a fan video violates copyright while using it to block its own patent claims. The appeal outcome will shape how narrowly or broadly monster-capture mechanics can be patented, affecting competitors and independent developers for years.
FAQs
The examiner found that a 2013 unauthorized fan video already demonstrated the same touch-panel targeting and hit-probability mechanics, meaning the technology lacked novelty required for patent protection.
This rejected application is a new filing separate from the three patents Nintendo is currently enforcing in court against Pocket Pair since September 2024. It represents a separate attempt to strengthen Nintendo’s IP portfolio.
The appeal outcome depends on whether the Patent Office accepts Nintendo’s argument that fan-made videos should not count as valid prior art. The process may take months or longer, with no guaranteed result.
The ruling suggests that core gameplay mechanics like monster capture may be harder to patent if similar mechanics appear in any public video, even unauthorized fan content. This creates uncertainty for developers working on similar games.
Disclaimer:
The content shared by Meyka AI PTY LTD is solely for research and informational purposes. Meyka is not a financial advisory service, and the information provided should not be considered investment or trading advice.
About Author

Huzaifa Zahoor
Co FounderHuzaifa Zahoor is the engineer who built Meyka. He has spent years writing Python, training AI models, and building data pipelines specifically for financial markets. His technical articles have reached over 30,000 readers on Medium, so he knows how to make complex things easy to follow. If this article touches on how the tools work, he is the person who actually built them.
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